My goal here is to keep the enemy at a distance and shooting ineffectually until First Lance arrives, at which point we can hopefully overwhelm the Clanners. We deploy behind heavy woods in the middle of the map, where the trees will screen us from enemy fire to a degree. Lots of cover means lots of opportunity to stay out of sight of the heavier Clan units until they get to very short range, where punches and kicks tend to negate their advantages in range, heat management, firepower, and speed. The map is large and heavily forested, which plays to our advantage. Happily, Drake's Destroyers are also deployed nearby, and will be able to join us in a few rounds. They didn't call us up to offer a challenge, so presumably they bid for the right to engage us. There are only four mechs either a light star or a previously-damaged one. While the yet-unnamed Second Lance ( Rook and company) is patrolling a wooded valley along the edge of our area of responsibility along with our liaison (who drives a Shadow Hawk), they stumble into the first Clan units.
It's a fair deal we get a free ride back to the front line and keep the generous terms of the contract, and the Republic gets access to four lances of heavyweight mechs with veteran pilots. Provided we can survive until Christmas and are willing to fight the remainder of our contract elsewhere, the Free Rasalhague Republic has promised to send a DropShip to evacuate us. We barely manage to land and get unpacked before reports reach us that Clan Wolf has landed on the planet and already overrun the capital. They redirect us to Gunzburg instead, and even that isn't looking like a particularly tenable position when we arrive on December 9.Ĭlan Wolf has advanced as far as Hainfeld and Wheel down to the galactic southwest Clan Ghost Bear is as far as Alshain on the other flank. In transit, we get word from the Free Rasalhague Republic intelligence liaison that the Clans have restarted their attacks, and that Stanzach is nearly overrun. The Opinionated Bastards pack up and ship out, leaving Piedmont for the Free Rasalhague Republic world of Stanzach.
Go get a taste of fighting the clans and hopefully some good clan salvage out of it and make a more long term decision after that. I'm inclined to say we go take the short-term mission with the FRR.
RP-wise, we also don't really know that much about the Clans yet or what fighting them is like.
It's higher risk but higher reward, in my opinion. A long-term contract with FRR would give us lots of opportunity to get clan tech, but also plenty of opportunities to get ground down pretty badly in the process. The FedCom long term contract is probably a fairly safe way to just build up cash over the long term, but won't get us a whole lot of clan tech options (other than whatever scraps show up on the market). I suppose that depends a good bit on what our goal as a company is. Go with the theme of naming started with the Bruisers.Īs for contracts.that's a tough one. Bear's getting all the credit! I'd say name the first lance Drake's Destroyers. More flexible, and generally if we need both Assaults we can probably bring in both heavier lances anyway. I kinda like the second option for lances.